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Saving the universe doesn't pay like it used to...
1. Cowboys vs. Pirates: A New Idea
The Moonshine crew heads to Brenner 7, a corporate cowboy planet, to take their first dispatch job. They clash with space pirates and meet a mysterious robot sheriff, setting the stage for their ongoing struggle against a rigged system.
View Full Episode Page2. The Dragon Egg Heist
On the medieval planet Dracronaria, Tracy’s crew is hired to retrieve a stolen dragon egg. As they navigate court intrigue and rebel factions, they realize they’re in over their heads—and not everything is as it seems.
3. COVID-19-99
A trip to a 1999-themed planet takes a bizarre turn when Y2K isn’t a computer virus—it’s biological. The crew must contain the outbreak while navigating outdated tech and ‘90s pop culture references.
4. The Nothing Department
In a light-hearted office-comedy episode, Tracy’s crew is forced to deal with corporate red tape, HR disasters, and infuriating bureaucrats as they take on a seemingly simple task at Dispatch.
5. AI Run Amok
When a corrupted Tamagotchi Mr. Green salvaged from 1999 begins to wreak havoc at the Dispatch, the crew must survive an AI meltdown threatening to erase them all.
6. MoneyBall
Alex’s dream of seeing a live MoneyBall game comes true, but when the crew realizes the sport is rigged for profit and betting, Tracy must throw three “first” pitches while figuring out how to keep the team’s spirits high.
7. Mid-Dispatch Murder
A murder at the Dispatch sets Tracy’s crew in the middle of an office-wide investigation. With plenty of suspects, including their usual rivals, they must untangle the mess before their next mission.
8. Not a Mistake
A recall notice is placed on Erik, triggering a bureaucratic nightmare for the crew. As Tracy battles paperwork and red tape, Erik’s fear of being unwanted pushes him to a breaking point.
9. Sparkicuous
A failed dispatch mission lands Mr. Green in the New Romans’ gladiatorial pits. As he fights for survival, Tracy confronts the harsh reality of their place in the corporate food chain.
10. Plan A
Tracy reluctantly takes a corporate salvage job, throwing Mr. Green a bone after his ordeal. But things go horribly wrong, and Tracy’s worst fears are confirmed—the Nothing Corporation had been sabotaging them all along.
11. Die Hard on a Space Elevator
Mr. Green channels his inner action hero when the Rangers are taken hostage by the Technobadits aboard a space elevator. Meanwhile, Tracy and Captain Shyan hash out their differences below.
12. How Can the Future Suck, Now?
The Moonshine crew deals with fallout from the events on the Space Elevator.
13. Captain Tracy and the Mystery of the Ghost Ship
The crew faces an eerie adventure that feels straight out of an old cartoon, but the truth is far stranger—and more dangerous.
14. Project Runaways
The fashion planet Malenberg hosts a competition with deadly stakes. Tracy’s crew finds themselves in the middle of a corporate conspiracy tied to the unethical production of anti-aging fashion products.
15. Return to Brenner 7
Back on the cowboy planet, the crew uncovers a deeper plot involving the robot workers, forcing them to make a stand against corporate oppression and old allies turned enemies.
16. Robin Hood Men in Suits
Tracy teams up with a group of cosmic thieves for a high-stakes heist, but even in a suit, he’s still got his principles. Can they steal from the rich without becoming just like them?
17. OMG, Y2K is Back Again
The Y2K virus has returned in the worst possible way—this time, it’s cosmic. The crew must fight to stop a new wave of chaos, but can they survive another ‘90s throwback?
18. Who Scoops the Scooper’s Poops?
On a planet of sentient dogs, Tracy's crew lands to broker a trade deal but ends up in chaos when Mr. Green accidentally becomes the leader of a cult.
19. The Return of the Wyrm Keepers
Back on Dracronaria, the crew faces a full-blown fantasy epic as Queen Temelairailailailailai rises as the Phoenix Queen. Tracy must navigate magic, rebellion, and space politics to restore balance.
20. High-Speed Corporate Chase
The crew is caught in a deadly race, their rivals in hot pursuit, as they try to escape a world that’s about to blow—literally. High-stakes action meets cosmic capitalism in a breakneck chase.
21. Die Hard in an Office Building
A final showdown begins as Tracy’s crew tries to take down the Nothing Corporation from the inside. But the board has its own plans, and nothing is ever as simple as it seems.
22. Never Forget
The Nothing Corporation is destroyed—or is it? Tracy’s victory is bittersweet as he realizes the system itself may be too big to fail. The crew’s next move? Back to square one, in a galaxy that’s always one step ahead.